Medieval 2: Total War Cheat Codes
Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
Cheat | Effect |
---|---|
add_money "amount" | Gives you the specific amount of gold. |
auto_win "attacker/defender" | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |
give_trait this "trait" "level number" | Allows you to give any trait your faction can have to a specific general. |
process_cq "settlement name" | Anything in the city's building queue will be built automatically. |
add_population "settlement name" "amount" | Allows you to give a city more population automatically. |
toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
move_character z x,y | z=name of settlement or unit without title (except Captain). x,y=coords |
show_cursorstat | Shows coordinates under mousecursor in format x,y |
character_reset | Allows a character to move again. Does not always work |
Create a Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Cheat | Effect |
---|---|
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" | Creates Unit at any settlement/general you like |
Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat | Effect |
---|---|
rogan | Elephant Artillery |
vindaloo | Elephant Rocketeer |
george | Mercenary Monster Ribault |
madras | Elephants |
houston | Mercenary Rocket Launcher |
istanbul | Mercenary Monster Bombard |
Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Cheat | Effect |
---|---|
GoodCommander 5 | Increases command skill. |
GoodInfantryGeneral 1 | Increases command skill (situational) |
GoodCavalryGeneral 1 | Increases command skill (situational) |
GoodAmbusher 5 | Increases command skill (situational) |
GoodAttacker 5 | Increases command skill (situational) |
GoodDefender 5 | Increases command skill (situational) |
GoodAdministrator 3 | Increased Law, Trade Income |
Intelligent 3 | Increased Command, Income |
VictorVirtue 3 | Increases Chivalry |
PublicFaith 4 | Increases Piety |
BattleChivalry 5 | Increases Chivalry |
NaturalMilitarySkill 3 | Increases Command |
Energetic 3 | Increases Movement Points |
HaleAndHearty 3 | More kids, increased general's hitpoints |
PoliticsSkill 3 | - loyalty, + authority |
MathematicsSkill 3 | Increased Income |
FathersLegacy 3 | Increases Authority |
GoodTrader 3 | Increased Trade Income |
GoodMiner 3 | Increased Mining Income |
HighPersonalSecurity 3 | Increases Peraonal Security |
BattleDread 4 | Increases Dread |
Loyal 3 | +Chivalry,Loyalty |
Brave 3 | +morale |
Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
Cheat | Effect |
---|---|
brilliant_inventor | +30 build points, +1 farming, 20% bonus on mining income |
bard | Adds Morale, Popularity |
drillmaster | +25% movement, unit recruitment discounted |
apothecary | Have more kids. |
doctor | Have more kids, improves casualty recovery chance. |
scribe_ancillary | Adds Authority, Income Bonuses |
mentor | Increases Command |
foodtaster | Increases Personal Security |
tutor | Increases Piety, Trade Income |
bodyguard | Increases Peraonal Security, Decreases Popularity |
swordbearer | Increases Hit Points, Personal Security |
shieldbearer | Increases Hit Points, Lowers Morale |
Giving Ancillaries and Traits to Apies/Assassins
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.
Cheat | Effect |
---|---|
dancer | +2 to agent's skill |
catamite | +1 to agent's skill |
courtesan | +1 to agent's skill |
pickpocket | +1 to agent's skill |
GoodSpy 5 | TRAIT +1-5 to spy's skill |
GoodAssassin 5 | TRAIT +1-5 to assassin's skill |
GoodSaboteur 3 | TRAIT +1-3 to assassin's saboteur skill |
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